Okay, so I stole the title from this article. It’s a really good article. If you’ve ever played EQ or even MMORPGs, you should read it. But it was reading that article combined with my recent pre-ordering of SW:TOR that got me thinking.
I miss EQ. For those not in the know, that would be EverQuest. Now, I didn’t start this blog entry to be a “I miss EQ” post; I started it thinking about the difference between what a MMORPG was to me in the beginning compared to what an MMORPG is today. My MMO gaming arsenal is relatively small. I went from being a loyal EQ player from 1999 to 2006, to playing SWG (Star Wars Galaxies) for maybe a year to playing WoW. Then I stopped playing WoW in a comparatively short time frame, a year or two. Since 1999 I’ve played EQ, EQII, SWG, WoW and STO (Star Trek Online) for any length of time and going back to each off and on, and trial periods of Lineage II, Horizons, City of Heroes, Vanguard and LOTR:O. Absolutely nothing has held my interest and my heart for as long as EQ. Yeah, it had it’s faults and yeah, I probably wouldn’t play it the way it was then, now. But at that time, it was awesome.
Let me think back to my first day playing EQ. I started out as a wood elf. Wood elves, as one might reasonably surmise, live in trees. Tall trees. So here I am, happy little nooblette, never played an MMORPG in my life. I didn’t even take the time to come up with a “real” name for myself; random name generator FTW! And I have no clue what to do. There were no handy little pop ups or tutorials telling you what you should do or where you should go. Basically you got the equivalent of a shirt with a target painted on it (red shirt in Star Trek, anyone?) and a pointed stick and were told to go poke monsters with it. Now where those monsters actually were and how the hell I was supposed to get out of this confusing-as-hell tree top town of Kelethin was anyone’s guess. So I did what any reasonable nooblette would do. I jumped off.
Aaaaand there was my first death. WTF? Now what? Where’s my body? How do I find it? Short answer: I didn’t.
The hell with this! I decided a wood elf wasn’t for me and decided to try something else.
Oh, did I mention there’s no maps? Yeah, no GPS for you. You had to figure that shit out on your own. Just like real life… before Google Maps and GPS. You seriously had to learn your way around or hope you had a knowledgeable friend. Before the site EQAtlas, you were pretty much on your own. Trying to figure out how to run across continents and take boats to other continents was a huge part of the game. No mounts, very few teleports even if you had a friend that could port you or pay someone to do it… it was hard to get anywhere in the beginning.
That was EQ for you… no tutorials, no maps; you will get lost, you will die, and you will love it!
And don’t think humans had it easy, with their huge walled town of Qeynos and hoards of low level monsters clicking around for you to poke in the eye. (Literally clicking…klicniks!) The safety of the guards at the gate were a comforting presence behind you, just enough to lull you into complacency. After running for your life to the gate umpteen times, suddenly out of nowhere Fippy Darkpaw shouts “Bark! You humans will pay for ruining our homelands! Grrr! etc. etc.” and storms the gates of Qeynos and kills every nooblette in his path. Good times.
And it wasn’t just there that there were unexpected hazards. There were high level “kick your ass before you even see it coming” mobs all over the place. I spent more time running for my life than anything else sometimes. Ambassador D’Vinn, Gorenaire, General D’Veers, you name it. Hell, you couldn’t even run across some zones without following a certain path, or high up on the walls, or at a certain time (Kithicor forest, ftw!), or without a run speed buff (SoW, plz?)… and sometimes not even then. It was… exciting. There was danger around every corner. There were some things you just couldn’t hope to beat in every area. There was one boss in particular that you had one chance to kill. And I don’t mean that you personally get one chance to kill it. I mean the whole entire server had one chance to kill this boss and that was it. It was called Kerafyrm and it was known as the Sleeper. It was intended to be unkillable, and it was very rare for a server to kill the Sleeper once awakened. And once it was awake, it went on a murderous rampage killing every man, woman and child in its path across multiple zones. Once it was over, that event would never happen again.
And why were these hazards so exciting? Couldn’t you just die, run for your body, and keep going? Death had consequences back then, my friend. You couldn’t just mindlessly run at something until you were dead, drift back to your body safely and quickly in ghost form, having popped up not too far from where you died, and continue on your way. You were alive, but completely naked, all your spells unmemorized and possibly unusable if you lost enough experience to lose a level, back in whatever city on the other side of the planet you were running from and no where near where you were running to or fighting in at the time. You’d probably die a few more times just trying to get back to your body. If you could get back to your body at all. If you didn’t find your body, which as I noted earlier is not handily pointed out to you on a map, or just couldn’t get back to it you were SOL. In one nooblette town, if you fell off a certain ledge, you landed in a high level dungeon and unless you had some high level friends, then you’d better kiss your ass goodbye and enjoy still being intact, however naked. And the experience you lost dying? Kiss that goodbye, too. Even if you can get someone to resurrect you, there was no 100% restore of experience. You could get back anywhere from 10% to 90% (which wasn’t so bad) but if there was no one around to do it… c’est la vie. In WoW, I didn’t really have the excitement and thrill of the risk I got when there were consequences. Corpse runs in EQ could literally take hours. Especially if your guild wiped on a particularly hard raid. Yeah, it was a time sink. But you learned your lesson. Don’t die! Or… if you have to die, do it somewhere more convenient. (Seriously… there were times you had to take one for the team and run as far away from your group as you could, to try and die near a landmark or zoneline where someone could find you later and drag your poor, abused body back to safety.)
Quests… ah, quests. Forget the glaring yellow exclamation point above the head. (How did that get there, anyway? What strange magic is this!) You actually had to run around “hailing” everyone in sight and actually reading what they said! And type(!) a reply and carry on a conversation with them to get anywhere! (And don’t accidentally attack them while trying to talk to them. They hate that.) Then, you spend hours upon hours, days upon days killing the same thing over and over again just for that one, rare, elusive drop to complete a quest to get a crappy reward you’re going to sell anyway… and you’ll like it! Okay, so maybe that part wasn’t so fun…
But still, quests where you actually had to read and reply? Surely not!
Then, there was the danger of other players! No, I don’t mean PvP. I mean… “train!!!” Because there was no open world, there were zone lines and there were times where a mob would follow you all the way across the zone just to kick your ass. And it would pick up it’s buddies along the way. If someone shouted “Train to zone” you’d better make sure you are not near the zone line or you were next on the list. I don’t know how many times I was run over by oncoming trains. Not to mention the poor unfortunate souls that just happened to be zoning in as you were zoning out with a mile long train screaming bloody murder at your heels. I won’t even try to address intentional training… I’m sure you can imagine the devastation someone could wreck by rounding up a huge train of angry mobs and running straight toward you and then stopping, throwing themselves literally under the train, to die at your feet just so the mobs will turn on you in their fury.
So what’s my point? I don’t know. There was just something about EQ. It sucked you in. I could go hours without even realizing it. It was totally immersive. And the people… I joined a guild at random and they became my family. We spent hours and years talking and playing and laughing and getting to know each other, sharing our online lives. I’d laugh; I’d cry. Some of us are still online friends. I considered some of them to be incredibly close, and we never even met. But they were as real to me as “real” friends. It makes me sad to realize that it will never be like that again. We had an amazing group of people and we were close knit. They mattered to me. They still do.
My character really mattered to me as well. She was an extension of me. It was truly a role-playing game.
I just never got the same thrill with any other RPG. Never the same feel of community or the rush of making it through an encounter by the skin of my teeth. When I started WoW and learned about death there I thought, “Wow. This is easy.” In the article I linked at the top, he makes the statement “Gaming has gone stupid.” And I agree with that, to an extent. I’m not saying WoW and the other games I played weren’t fun. I’m not saying they don’t have their place. This isn’t about bashing WoW or any other game. Hell, WoW basically main-streamed playing MMORPGS. Gamers aren’t just pasty geeks in their moms basements anymore! (Not that I live in my mom’s basement… I will own up to being a pasty geek though.) Blizzard made a good product. Apparently, it’s a product people want. They made a lot of improvements to the MMORPG genre. I love their little funny pop culture references they stick in there, too. But sometimes, that takes away from the immersion. It has it’s bad points, in my opinion, as well. I never really felt like I was role-playing in WoW like did with EQ.
A lot of what made me quit WoW was the idiots. By dumbing down the game so that anyone can play, they’ve taken away the challenge. So you wind up grouped with some idiot that rushes in and hacks and slashes his way through everything, mindlessly. Wee. If it’s easy enough that any idiot can pick it up and play, where’s the challenge and skill involved? Don’t say end-game raids. I shouldn’t have to join a raiding guild and do mandatory anything to find challenge in a game. Oh, but if they made it more challenging, then less people would pay to play. And that’s the heart of it. They’re a business; they’re in it for the money. Making it easy to hack your way to the level cap makes money. I won’t even start on some of the other things I don’t like about WoW. As I said, this wasn’t a “Let’s bash WoW!” post. But they really made a product that anyone can pick up and play with little to no skill or time investment. Yes, you do much better if you do invest time and have a modicum of skill, but you can play without it. And that’s great… everyone needs a game to play to burn off some steam. It still makes me miss the days of EQ though. I had skills; I was good at what I did!
Apparently, I don’t miss it enough though. It’s still there, available to play and on it’s 18th expansion. I have gone back a couple of times, but it’s just not the same. Partly because my friends are no longer in it. Partly because things have changed so much. Partly because the “world” is now so huge and all my old familiar zones have tumbleweeds. I’ve gone back to WoW a few times as well. For all it’s faults, it has a lot of good qualities as well or it wouldn’t be so successful still.
So where am I going with this? Again, I don’t know. It’s kind of been random musings I guess. I’m anticipating the launch of SW:TOR and wondering how it will measure up. I like BioWare; I like BioWare games. I like Star Wars; I liked Star Wars Galaxies (Pre-CU!), especially the player housing and cities. I’m looking forward to SW:TOR and I’m really hoping they don’t mess up. I don’t think they will. The makers realize that it’s impossible not to compare it to WOW, but I’m really hoping that it’s different in a good way.
I think a lot of people are anticipating it’s launch. They’re expecting 1 million subscribers within the first year. Sure, that doesn’t measure up to the 12 million subscribers to WoW, but that’s still a lot of people. EQ is estimated to have only had half a million subscribers at it’s peak and only 100k at last count in 2010. If you take WoW out of the equation (they really fucked up the curve!), 1 million subscribers is really good in the MMO industry. For example, other games that I tried, at their peak subscriptions: LOTR:O had 550k, EQII had 325k, City of Heroes had 200k, Lineage II had 2 million, SWG had 300k, Vanguard had 120k, STO had 105k, and Horizons had only 36k. So a million subscriptions in the first year is looking pretty good.
Game on.